today we gonna learn animation curves. buckle up fellas, sit back and observe. open up blender and the graph editor apply a keyframe, and press the play button. Let's start with the Bezier curves, slow and easy, use it on real life stuff like tumbleweed on a breezy. Next are linear curves movements are artificial. Use them on lifeless stuff like your page at Artstation. Now we use constant curves it switches between objects, like your attention spam at unfinished projects. Set keyframe handles by pressing V and interpolation by pressing T. Always use references and ask for help. Alright CM Out! Did I save my project? Welp!